We tested modern games on a real system to find out how much memory you actually need
Every hardware generation brings the same question back to the surface: how much RAM is enough for gaming now? With DDR5 prices still unstable and memory kits more expensive than they should be, many gamers are hesitating before jumping straight to 32GB.
So in 2026, can you still get away with 16GB — or is it finally obsolete?
To answer that, we ran a wide set of benchmarks across modern AAA games using a real-world gaming system rather than a sterile test bench. The results are more nuanced than the “just buy 32GB” advice you’ll usually hear.

Test Setup: A Real System, Not a Clean Lab Build
Instead of a fresh Windows install, testing was done on a three-year-old Windows 11 gaming system with daily-use software already installed — making it far more representative of an actual gamer’s PC.
Hardware configuration:
- CPU: Ryzen 7 9800X3D
- GPU: GeForce RTX 5090
- Memory: 64GB DDR5 (capacity limited via MSConfig)
- Resolution: 4K
- Settings: Maximum quality presets
Chrome (6 tabs), Discord, and monitoring tools were running in the background during all tests.
Using Windows’ memory limit feature allowed simulation of 8GB, 16GB, 32GB, and 64GB configurations while keeping identical memory speed, timings, and rank — ensuring fair comparisons.
Benchmarks
Cyberpunk 2077: Phantom Liberty – 4K Ultra Performance by RAM Size

| RAM Size | CPU Usage | GPU Usage | DRAM Used | DRAM Available | VRAM Usage | DRAM Read | DRAM Write | Avg FPS | 1% Low FPS |
|---|---|---|---|---|---|---|---|---|---|
| 8GB | 34% | 99% | 7423 MB | 679 MB | 15050 MB | 7 GB/s | 2 GB/s | 51 FPS | 43 FPS |
| 16GB | 36% | 99% | 12280 MB | 3822 MB | 15316 MB | 6 GB/s | 2 GB/s | 49 FPS | 45 FPS |
| 32GB | 36% | 99% | 11949 MB | 19689 MB | 14970 MB | 6 GB/s | 2 GB/s | 49 FPS | 43 FPS |
| 64GB | 33% | 99% | 14029 MB | 51111 MB | 15507 MB | 7 GB/s | 2 GB/s | 50 FPS | 46 FPS |
Even at Ultra settings, Cyberpunk never exceeded 15GB of system memory usage. Performance on 16GB, 32GB, and 64GB was effectively identical.
At 8GB the game remains playable but suffers from occasional hitching and uneven frame pacing.
Clair Obscur: Expedition 33 – 4K Ultra Performance by RAM Size

| RAM Size | CPU Usage | GPU Usage | DRAM Used | DRAM Available | VRAM Usage | DRAM Read | DRAM Write | Framerate | Avg FPS | 1% Low FPS |
|---|---|---|---|---|---|---|---|---|---|---|
| 8GB | 26% | 97% | 7225 MB | 877 MB | 10272 MB | 6 GB/s | 3 GB/s | 65 FPS | 62 FPS | 30 FPS |
| 16GB | 17% | 97% | 10867 MB | 5235 MB | 10829 MB | 7 GB/s | 3 GB/s | 66 FPS | 62 FPS | 50 FPS |
| 32GB | 16% | 97% | 11853 MB | 20249 MB | 10794 MB | 6 GB/s | 3 GB/s | 64 FPS | 63 FPS | 53 FPS |
| 64GB | 16% | 97% | 13026 MB | 52115 MB | 10986 MB | 7 GB/s | 3 GB/s | 64 FPS | 63 FPS | 51 FPS |
This game peaks at just over 13GB of memory usage, making 16GB ideal and anything above that unnecessary. It technically runs at 8GB, but stuttering becomes noticeable and immersion suffers.
Battlefield 6 – 4K Extreme Performance by RAM Size

| RAM Size | CPU Usage | GPU Usage | DRAM Used | DRAM Available | VRAM Usage | DRAM Read | DRAM Write | Framerate | Avg FPS | 1% Low FPS |
|---|---|---|---|---|---|---|---|---|---|---|
| 8GB | 33% | 97% | 6847 MB | 1256 MB | 11681 MB | 4 GB/s | 2 GB/s | 110 FPS | 113 FPS | 99 FPS |
| 16GB | 35% | 97% | 10667 MB | 5435 MB | 12047 MB | 5 GB/s | 2 GB/s | 109 FPS | 112 FPS | 94 FPS |
| 32GB | 33% | 97% | 12754 MB | 19348 MB | 12277 MB | 6 GB/s | 2 GB/s | 110 FPS | 112 FPS | 93 FPS |
| 64GB | 34% | 97% | 13794 MB | 51347 MB | 12260 MB | 5 GB/s | 2 GB/s | 111 FPS | 112 FPS | 95 FPS |
Battlefield 6 behaves similarly, remaining playable at 8GB — though just barely. Memory usage climbs aggressively when more RAM is available, reaching roughly 11GB on a 16GB system and as high as 14GB when unrestricted.
This makes Battlefield 6 especially sensitive to VRAM limits: GPUs with less than 16GB of VRAM push even more data into system memory, which can lead to significant pressure and stutter at higher presets.
The Outer Worlds 2 – 4K Ultra Performance by RAM Size

| RAM Size | CPU Usage | GPU Usage | DRAM Used | DRAM Available | VRAM Usage | DRAM Read | DRAM Write | Framerate | Avg FPS | 1% Low FPS |
|---|---|---|---|---|---|---|---|---|---|---|
| 8GB | 40% | 99% | 7325 MB | 777 MB | 8366 MB | 11 GB/s | 4 GB/s | 84 FPS | 87 FPS | 59 FPS |
| 16GB | 49% | 99% | 14249 MB | 1853 MB | 9106 MB | 12 GB/s | 5 GB/s | 85 FPS | 87 FPS | 67 FPS |
| 32GB | 46% | 99% | 15239 MB | 16863 MB | 8771 MB | 11 GB/s | 4 GB/s | 83 FPS | 85 FPS | 66 FPS |
| 64GB | 46% | 99% | 14978 MB | 50163 MB | 8648 MB | 8 GB/s | 3 GB/s | 85 FPS | 86 FPS | 67 FPS |
Even as a brand-new release, The Outer Worlds 2 runs without issue on 16GB of RAM. While usage can peak at around 15.5GB when unrestricted, the game behaves well within 16GB limits.
At 8GB it is playable, but consistent microstutter undermines the experience.
Borderlands 4 – 4K Epic Performance by RAM Size

| RAM Size | CPU Usage | GPU Usage | DRAM Used | DRAM Available | VRAM Usage | DRAM Read | DRAM Write | Framerate | Avg FPS | 1% Low FPS |
|---|---|---|---|---|---|---|---|---|---|---|
| 8GB | 37% | 98% | 7234 MB | 868 MB | 9530 MB | 7 GB/s | 3 GB/s | 70 FPS | 73 FPS | 15 FPS |
| 16GB | 32% | 97% | 13583 MB | 1520 MB | 9437 MB | 7 GB/s | 3 GB/s | 70 FPS | 73 FPS | 59 FPS |
| 32GB | 30% | 96% | 17958 MB | 14144 MB | 9236 MB | 6 GB/s | 2 GB/s | 70 FPS | 76 FPS | 59 FPS |
| 64GB | 38% | 98% | 18074 MB | 47066 MB | 9650 MB | 7 GB/s | 3 GB/s | 72 FPS | 74 FPS | 60 FPS |
Despite being one of the most technically advanced titles tested, Borderlands 4 runs extremely well on 16GB of RAM. Even though the engine can consume up to 18GB when available, performance on 16GB remains almost identical to higher capacities.
The 8GB configuration, on the other hand, suffers badly — average FPS may appear acceptable, but 1% lows collapse due to constant streaming delays.
Mafia: The Old Country – 4K Epic Performance by RAM Size

| RAM Size | CPU Usage | GPU Usage | DRAM Used | DRAM Available | VRAM Usage | DRAM Read | DRAM Write | Framerate | Avg FPS | 1% Low FPS |
|---|---|---|---|---|---|---|---|---|---|---|
| 8GB | 54% | 97% | 7529 MB | 573 MB | 10368 MB | 17 GB/s | 6 GB/s | 75 FPS | 79 FPS | 7 FPS |
| 16GB | 47% | 98% | 12910 MB | 2192 MB | 10413 MB | 15 GB/s | 5 GB/s | 77 FPS | 78 FPS | 6 FPS |
| 32GB | 46% | 97% | 19438 MB | 12664 MB | 10741 MB | 15 GB/s | 4 GB/s | 75 FPS | 78 FPS | 62 FPS |
| 64GB | 46% | 98% | 20242 MB | 44899 MB | 10637 MB | 15 GB/s | 5 GB/s | 76 FPS | 78 FPS | 60 FPS |
This is the first game where 16GB genuinely becomes insufficient. Frame times become erratic, traversal stutter is frequent, and the experience degrades noticeably.
The game requires closer to 20GB for consistent performance, making a 24GB or 32GB configuration the realistic minimum here. At 8GB, the game is effectively unplayable.
Warhammer 40,000: Space Marine 2 – 4K Ultra Performance by RAM Size

| RAM Size | CPU Usage | GPU Usage | DRAM Used | DRAM Available | VRAM Usage | DRAM Read | DRAM Write | Framerate | Avg FPS | 1% Low FPS |
|---|---|---|---|---|---|---|---|---|---|---|
| 8GB | 57% | 97% | 7253 MB | 849 MB | 6278 MB | 11 GB/s | 4 GB/s | 132 FPS | 142 FPS | 75 FPS |
| 16GB | 63% | 77% | 14641 MB | 1461 MB | 10854 MB | 12 GB/s | 4 GB/s | 109 FPS | 135 FPS | 91 FPS |
| 32GB | 56% | 98% | 17152 MB | 14950 MB | 17207 MB | 13 GB/s | 4 GB/s | 134 FPS | 139 FPS | 102 FPS |
| 64GB | 63% | 98% | 17568 MB | 47573 MB | 18062 MB | 12 GB/s | 4 GB/s | 126 FPS | 136 FPS | 102 FPS |
At first glance, Space Marine 2 appears to run at 8GB — but the visuals quietly degrade. High-resolution textures fail to load properly, replaced with muddy low-resolution assets.
This makes 16GB the true minimum for correct rendering. Beyond that, there is little benefit to 32GB or more.
Cyberpunk 2077: Phantom Liberty – 4K Medium Performance by RAM Size

| RAM Size | CPU Usage | GPU Usage | DRAM Used | DRAM Available | VRAM Usage | DRAM Read | DRAM Write | Framerate | Avg FPS | 1% Low FPS |
|---|---|---|---|---|---|---|---|---|---|---|
| 8GB | 52% | 97% | 6290 MB | 812 MB | 7727 MB | 10 GB/s | 4 GB/s | 152 FPS | 155 FPS | 92 FPS |
| 16GB | 52% | 98% | 11579 MB | 5524 MB | 7883 MB | 9 GB/s | 3 GB/s | 152 FPS | 155 FPS | 131 FPS |
| 32GB | 51% | 98% | 12311 MB | 19327 MB | 8827 MB | 8 GB/s | 3 GB/s | 146 FPS | 151 FPS | 125 FPS |
| 64GB | 52% | 98% | 13035 MB | 52105 MB | 7930 MB | 9 GB/s | 3 GB/s | 148 FPS | 155 FPS | 131 FPS |
Dropping to Medium settings at 4K improves frame rates but does not meaningfully change memory behavior. 16GB continues to deliver flawless performance, while 8GB remains marginally usable but inconsistent.
Doom: The Dark Ages – 4K Ultra Nightmare Performance by RAM Size

| RAM Size | CPU Usage | GPU Usage | DRAM Used | DRAM Available | VRAM Usage | DRAM Read | DRAM Write | Framerate | Avg FPS | 1% Low FPS |
|---|---|---|---|---|---|---|---|---|---|---|
| 8GB | 32% | 99% | 7235 MB | 867 MB | 13027 MB | 10 GB/s | 4 GB/s | 96 FPS | 94 FPS | 18 FPS |
| 16GB | 37% | 98% | 12226 MB | 3877 MB | 13325 MB | 12 GB/s | 5 GB/s | 96 FPS | 95 FPS | 85 FPS |
| 32GB | 28% | 98% | 13501 MB | 18601 MB | 13159 MB | 12 GB/s | 5 GB/s | 97 FPS | 94 FPS | 83 FPS |
| 64GB | 28% | 99% | 13220 MB | 51921 MB | 13087 MB | 9 GB/s | 4 GB/s | 99 FPS | 96 FPS | 86 FPS |
With peak memory usage around 13.5GB, Doom: The Dark Ages fits comfortably within a 16GB configuration. Additional memory offers no benefit, while 8GB suffers from constant stutter and is effectively not viable.
ARC Raiders – 4K Ultra Performance by RAM Size

| RAM Size | CPU Usage | GPU Usage | DRAM Used | DRAM Available | VRAM Usage | DRAM Read | DRAM Write | Framerate | Avg FPS | 1% Low FPS |
|---|---|---|---|---|---|---|---|---|---|---|
| 8GB | 35% | 98% | 7424 MB | 679 MB | 6836 MB | 9 GB/s | 2 GB/s | 111 FPS | 113 FPS | 64 FPS |
| 16GB | 37% | 98% | 13486 MB | 2616 MB | 7536 MB | 8 GB/s | 2 GB/s | 120 FPS | 118 FPS | 89 FPS |
| 32GB | 41% | 98% | 16376 MB | 14726 MB | 7245 MB | 10 GB/s | 3 GB/s | 113 FPS | 116 FPS | 83 FPS |
| 64GB | 34% | 97% | 17331 MB | 47809 MB | 7273 MB | 10 GB/s | 2 GB/s | 118 FPS | 120 FPS | 86 FPS |
Arc Raiders turned out to be surprisingly memory-efficient. Even when restricted to just 8GB of system RAM, the game remained playable, with only occasional and relatively minor stutter. That said, 16GB clearly delivers the intended experience, eliminating almost all frame time inconsistency and making gameplay feel properly smooth.
Marvel Rivals – 4K Ultra Performance by RAM Size

| RAM Size | CPU Usage | GPU Usage | DRAM Used | DRAM Available | VRAM Usage | DRAM Read | DRAM Write | Framerate | Avg FPS | 1% Low FPS |
|---|---|---|---|---|---|---|---|---|---|---|
| 8GB | 40% | 99% | 7194 MB | 908 MB | 10016 MB | 11 GB/s | 5 GB/s | 88 FPS | 87 FPS | 3 FPS |
| 16GB | 36% | 99% | 13255 MB | 1848 MB | 10046 MB | 10 GB/s | 4 GB/s | 89 FPS | 100 FPS | 61 FPS |
| 32GB | 39% | 99% | 17869 MB | 14233 MB | 10268 MB | 11 GB/s | 4 GB/s | 89 FPS | 98 FPS | 61 FPS |
| 64GB | 37% | 99% | 18290 MB | 46851 MB | 10489 MB | 9 GB/s | 4 GB/s | 88 FPS | 100 FPS | 67 FPS |
Marvel Rivals shows virtually no performance difference between 16GB, 32GB, and 64GB configurations. Memory usage peaks around 18GB when available, but clever paging behavior allows the game to remain stable at 16GB.
At 8GB, however, the experience deteriorates quickly, with frequent stutters and unstable frame pacing making the game unpleasant to play.
Kingdom Come: Deliverance II – 4K Ultra Performance by RAM Size

| RAM Size | CPU Usage | GPU Usage | DRAM Used | DRAM Available | VRAM Usage | DRAM Read | DRAM Write | Avg FPS | 1% Low FPS |
|---|---|---|---|---|---|---|---|---|---|
| 8GB | 54% | 99% | 6839 MB | 1263 MB | 8742 MB | 10 GB/s | 4 GB/s | 122 FPS | 96 FPS |
| 16GB | 51% | 99% | 12553 MB | 3749 MB | 9187 MB | 10 GB/s | 4 GB/s | 121 FPS | 108 FPS |
| 32GB | 52% | 99% | 12967 MB | 19135 MB | 9228 MB | 11 GB/s | 4 GB/s | 122 FPS | 104 FPS |
| 64GB | 56% | 99% | 13189 MB | 51951 MB | 8773 MB | 11 GB/s | 4 GB/s | 123 FPS | 104 FPS |
This title also sits comfortably below 14GB of usage. 16GB works well, 32GB offers no improvement, and 8GB causes frequent frame pacing problems that heavily impact smoothness.
Black Myth Wukong – 4K Ultra Performance by RAM Size

| RAM Size | CPU Usage | GPU Usage | DRAM Used | DRAM Available | VRAM Usage | DRAM Read | DRAM Write | Framerate | Avg FPS | 1% Low FPS |
|---|---|---|---|---|---|---|---|---|---|---|
| 8GB | 23% | 98% | 7256 MB | 846 MB | 8560 MB | 3 GB/s | 2 GB/s | 90 FPS | 91 FPS | 63 FPS |
| 16GB | 21% | 98% | 13023 MB | 3079 MB | 8889 MB | 3 GB/s | 2 GB/s | 91 FPS | 94 FPS | 80 FPS |
| 32GB | 22% | 98% | 13818 MB | 18285 MB | 9194 MB | 3 GB/s | 2 GB/s | 91 FPS | 92 FPS | 66 FPS |
| 64GB | 20% | 98% | 15254 MB | 49886 MB | 8824 MB | 3 GB/s | 2 GB/s | 91 FPS | 92 FPS | 79 FPS |
Black Myth: Wukong is very comfortable at 16GB and gains nothing from additional memory. The 8GB configuration technically runs, but frequent stutter and poor frame pacing make it a compromised experience. For this title, 16GB should be considered the baseline.
Marvel Rivals – RTX 5090 (4K Ultra) Performance by RAM Size
| RAM Size | CPU Usage | GPU Usage | DRAM Used | DRAM Available | VRAM Usage | DRAM Read | DRAM Write | Framerate | Avg FPS | 1% Low FPS |
|---|---|---|---|---|---|---|---|---|---|---|
| 8GB | 40% | 99% | 7194 MB | 908 MB | 10016 MB | 11 GB/s | 5 GB/s | 84 FPS | 87 FPS | 3 FPS |
| 16GB | 39% | 98% | 13255 MB | 1848 MB | 10059 MB | 10 GB/s | 4 GB/s | 87 FPS | 100 FPS | 61 FPS |
| 32GB | 41% | 98% | 17816 MB | 14286 MB | 10279 MB | 11 GB/s | 4 GB/s | 84 FPS | 98 FPS | 61 FPS |
| 64GB | 37% | 99% | 18290 MB | 46851 MB | 10489 MB | 9 GB/s | 4 GB/s | 87 FPS | 100 FPS | 67 FPS |
With the RTX 5090, 16GB of VRAM proved more than sufficient for smooth gameplay. While 32GB and 64GB configurations offered slightly better 1% lows, the overall gains were minimal — confirming that anything beyond 16GB is overkill for this title.
Marvel Rivals – RX 9060 XT 8GB (1440p Ultra FSR Quality)
| RAM Size | CPU Usage | GPU Usage | DRAM Used | DRAM Available | VRAM Usage | DRAM Read | DRAM Write | Framerate | Avg FPS | 1% Low FPS |
|---|---|---|---|---|---|---|---|---|---|---|
| 8GB | 25% | 51% | 6596 MB | 506 MB | 6022 MB | 4 GB/s | 3 GB/s | 51 FPS | 51 FPS | 41 FPS |
| 16GB | 25% | 100% | 15055 MB | 2047 MB | 7592 MB | 14 GB/s | 2 GB/s | 43 FPS | 63 FPS | 21 FPS |
| 32GB | 27% | 99% | 17977 MB | 14125 MB | 7729 MB | 14 GB/s | 2 GB/s | 45 FPS | 67 FPS | 41 FPS |
With only 8GB of VRAM, Marvel Rivals offloads texture and asset data into system memory, causing a ~70% spike in DRAM read bandwidth. On 16GB systems, this overflow hits the pagefile, resulting in severe frame time instability. While 32GB alleviates the bottleneck, the RX 9060 XT’s limited VRAM remains a constraint.
Spider-Man 2 – RX 9060 XT 8GB vs 16GB (1440p, FSR Quality, Very High + High RT)

| GPU Model | CPU Usage | GPU Usage | DRAM Used | DRAM Available | VRAM Usage | DRAM Read | DRAM Write | Avg FPS | 1% Low FPS |
|---|---|---|---|---|---|---|---|---|---|
| 16GB RX 9060 XT | 51% | 100% | 15795 MB | 1308 MB | 14490 MB | 15 GB/s | 5 GB/s | 79 FPS | 50 FPS |
| 8GB RX 9060 XT | 45% | 52% | 16663 MB | 439 MB | 7963 MB | 26 GB/s | 8 GB/s | 58 FPS | 29 FPS |
The 16GB RX 9060 XT outperformed its 8GB counterpart with 35% higher average FPS and a 70% boost in 1% lows, delivering smoother gameplay. The 8GB model suffered from VRAM overflow, forcing asset streaming into system memory and spiking DRAM read bandwidth by 73%, which degraded frame pacing and responsiveness.
Spider-Man 2 – RX 9060 XT 8GB vs 16GB (1440p, FSR Quality, Very High + High RT)
| GPU Model | CPU Usage | GPU Usage | DRAM Used | DRAM Available | VRAM Usage | DRAM Read | DRAM Write | Avg FPS | 1% Low FPS |
|---|---|---|---|---|---|---|---|---|---|
| 16GB RX 9060 XT | 47% | 100% | 17478 MB | 14625 MB | 14514 MB | 15 GB/s | 5 GB/s | 81 FPS | 60 FPS |
| 8GB RX 9060 XT | 44% | 100% | 23433 MB | 8669 MB | 7940 MB | 28 GB/s | 7 GB/s | 56 FPS | 32 FPS |
Upgrading to 32GB of system RAM had minimal impact on the 16GB RX 9060 XT, which was already performing optimally. However, the 8GB variant saw a 60%+ boost in 1% lows, significantly reducing stuttering and improving frame pacing. This highlights how additional system memory can help offset VRAM limitations in demanding titles.
How Modern Games Use System Memory
8GB: Functionally obsolete
Almost every modern title suffered from severe stutter, unstable frame times, or broken asset streaming at 8GB. Even when average FPS looked acceptable, gameplay was often inconsistent and unpleasant.
8GB is no longer suitable for modern gaming.
16GB: Still viable for most games
Surprisingly, most modern titles ran perfectly fine with 16GB:
Games like:
- Cyberpunk 2077: Phantom Liberty
- Black Myth: Wukong
- Doom: The Dark Ages
- Kingdom Come: Deliverance II
- The Outer Worlds 2
- Borderlands 4
…all showed near-identical performance between 16GB, 32GB, and 64GB — with peak usage typically staying between 13–18GB.
Frame rates and 1% lows were stable, smooth, and consistent.
Where 16GB starts to struggle
A few heavy titles (notably large open-world or asset-dense games) can push beyond 18–20GB of system memory. In these cases, 16GB begins to suffer from:
- Increased paging to disk
- Stutter during traversal
- Worse 1% lows
In those scenarios, 32GB provides a noticeably smoother experience.
VRAM Changes the Equation
System memory requirements increase significantly when GPU VRAM is limited.
When a GPU has only 8GB of VRAM, large textures and assets spill into system memory, massively increasing DRAM bandwidth usage and pressure.
In tests:
- 8GB VRAM GPUs pushed memory traffic up by ~70%
- This made 16GB system memory borderline insufficient
- 32GB significantly reduced stutter and improved 1% lows
In contrast, GPUs with 16GB or more VRAM rarely needed to rely on system memory overflow — allowing 16GB RAM configurations to perform much better.
RAM Capacity vs VRAM Capacity: The Real Rule
| GPU VRAM | Recommended System RAM |
|---|---|
| 8GB | 32GB |
| 12–16GB | 16–32GB |
| 24GB+ | 16GB sufficient |
The less VRAM you have, the more system RAM you need as a buffer.
So… How Much RAM Should You Buy in 2026?
The short answer:
- 8GB: No longer viable
- 16GB: Still acceptable for most gamers
- 32GB: The new “safe” long-term sweet spot
If you’re building a high-end system, 32GB is the smart choice — it avoids bottlenecks, handles future games better, and prevents paging issues.
But if you’re on a budget, running a GPU with plenty of VRAM, and mainly play multiplayer or well-optimized titles, 16GB remains perfectly usable in 2026.
Conclusion: 32GB Is Ideal — But 16GB Isn’t Dead Yet
In a perfect world with sane pricing, we’d recommend 32GB to everyone. It’s the capacity that guarantees smooth performance across all workloads and future releases.
But the market isn’t ideal — and with DDR5 prices still inflated, 16GB remains a valid compromise that performs far better than many expect.
As long as you:
- Avoid 8GB GPUs when possible
- Don’t overload your system with background tasks
- Stick to reasonably optimized titles
…16GB will still deliver an excellent gaming experience in 2026.
It’s not future-proof — but it’s far from obsolete.
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