Call of Duty: Black Ops 7 introduces Skirmish, a large-scale 20v20 multiplayer mode designed to push objective gameplay to new heights. Built on sprawling, purpose-made maps in Avalon, Skirmish emphasizes zone control, layered vertical combat, and squad coordination. With wingsuits, grappling hooks, vehicles, and helicopters in play, tempo is faster and more dynamic than any previous large-team format in the Black Ops series.
Whether youâre dropping from rooftops, storming towers, or coordinating vehicle pushes, mastering Skirmish means balancing anchored defense with mobile disruption. Hereâs everything you need to know.
Core Gameplay Objectives
At its heart, Skirmish revolves around capturing and holding objectives across massive battle spaces. The rhythm of each match depends on how teams balance defense, mobility, and timing. Expect to:
- Contest and defend zones under long sightlines and multi-level flanks.
- Rotate between objectives using wingsuits, grappling hooks, ascenders, and roads.
- Deploy vehicles to reposition squads, escort pushes, or break entrenched defenses.
đ Winning formula: One squad anchors and holds zones while mobile players leapfrog ahead to the next fight, forcing enemies to constantly react.
Traversal & Vehicle Mechanics
Movement and mobility define Skirmish. Players have access to advanced traversal tools and vehicles that shift momentum:
- Wingsuit: Cover open ground or dive between rooftops quickly. Great for chaining objective rotations.
- Grappling Hook: Reach high ground fast, surprise rooftop campers, or cut through catwalk battles.
- Ascenders: Fixed vertical climbs on towers and structures. Predictable, but essential for mass pushes.
- Ground Vehicles: Rapid redeployment via roads or shoreline routes; ideal for flanking or reinforcing.
- Helicopters: Multi-seat transport with passenger fire. Perfect for cross-map insertions or bypassing choke points.
đĄ Pro Tip: Treat vehicles as tools, not fortresses. Dismount quickly, establish cover angles, and drop defensive gear (like Trophy Systems) before enemies zero in.
Skirmish Maps at Launch
At launch, Skirmish includes two dedicated 20v20 maps set in Avalon:
Map | Setting & Structure | Traversal & Vehicles | Playstyle Notes |
---|---|---|---|
Mission: Edge | Downtown Avalon with high-rises, hotels, cafĂŠs, parks, and underpasses linking courtyards and rooftops. | Ascenders to upper levels; ground vehicles on outer roads; helicopters for roof-to-roof insertions. | Success hinges on rooftop dominance. Anchor long sightlines while mobile squads hop rooftops to contest zones. Expect frequent crossfires and long-range battles. |
Mission: Tide | A fortified coastal compound with rocky shores, battlements, towers, and inner walls. | Ascenders to breach walls; drivable shoreline routes; ladders/stairs inside; helicopters to tower tops. | Defenders excel from towers and inner walls. Attackers should split lanes via shorelines and rocks, then ascend to clear overwatch before committing to captures. |
Squad Roles and Strategy
While the game doesnât enforce squad mechanics, 20v20 combat naturally favors four-person squad roles. A balanced team should include:
- Anchor: Holds zones and provides steady firepower.
- Anti-Vehicle: Keeps enemy transports and choppers in check.
- Recon: Scouts routes, tracks enemy rotations, and secures high ground.
- Mobile: Wingsuit/grapple specialists who pressure objectives and disrupt anchors.
Coordination wins Skirmish. Treat wingsuits and vehicles as timing tools â arriving together at the next objective matters more than staying alive in a single fight.
Conclusion
Skirmish is Black Ops 7âs boldest multiplayer experiment: 20v20 objective warfare built around movement, elevation, and tactical timing. Mission: Edge rewards rooftop dominance and fast rotations, while Mission: Tide demands patience, flanking, and tower control.
Build squads with complementary roles, use traversal to out-maneuver defenders, and treat vehicles as mobility multipliers. Do this, and youâll spend more time capturing objectives â and less time respawning.
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